log in | create an account |
Theme
Colors

Weretiger

Weretiger
Medium Humanoid (Human, Shapechanger), Typically Neutral
Armor Class12
Hit Points120(16d8 + 48)
Speed40 ft
STR
17(+3)
DEX
15(+2)
CON
16(+3)
INT
10(+0)
WIS
13(+1)
CHA
11(+0)
SkillsPerception +5, Stealth +4
Damage Immunitiesbludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
SensesDarkvision 60 ft, passive Perception 15
LanguagesCommon (can't speak in tiger form)
Challenge4( 1,100 XP) Proficiency Bonus+2

Shapechanger. The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pounce. If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action.

Actions

Multiattack. In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.

Bite (Tiger or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.

Claw (Tiger or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 7 (1d8 + 3) slashing damage.

Scimitar (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) slashing damage.

Longbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 150/600 ft, one target. Hit: 6 (1d8 + 2) piercing damage.

Export

Weretigers were lycanthropes with a tiger animal form.

Description

Weretigers in humanoid form tended to be sleekly muscular, taller than average, and very agile. In this form their voices were said to be husky with a tendency to roll their r's. They didn't often wear clothes beyond jewelry due to the fact that even in "human" form they were covered in tiger-like fur.

In hybrid form their ears, nose, and teeth became more tiger-like - though the eyes and overall shape of the head was still humanoid. Their legs became more feline, forcing them to walk on their toes. They nails grew out into claws and a 3 feet (0.91 meters) long tail extended from their spines.

Behavior

Weretigers were often known to be arrogant and perfectionists. Out of all lycanthropes they were considered the most adaptable, feeling equally at home in the company of humans and monsters. They also were generally disinterested in spreading their curse, for they viewed the propagation of weretigers as the creation of more competition for territory and prey.

Biology

Weretigeresses were typically known to bear one to two cubs. Such cubs were born in their hybrid state, though would appear human if born to a human mother. They matured at a faster rate than humans, crawling within days and walking within a month. At age 6 they were capable of transforming into a fully humanoid form and at age 12 gained access to their full-tiger forms.

Some, though not all, giant races were susceptible to this form of lycanthropy. Those most likely to be found inflicted were jungle giants.

Combat

When possible, weretigers liked to fight in their humanoid forms.

Ecology

The majority of weretigers were known to be female. They generally did not marry, but rather had preferred mates.

Habitats

Weretigers were rarely found living in cities or large towns, as doing so would make it difficult to hide their true nature. Whenever encountered in such a setting they were likely on an errand, mission, or celebration. They instead preferred to live in cabins near human settlements that they kept well maintained. These typically featured small gardens of herbs or vegetables, as well as poultry and a variety of cats.

Weretiger prides or families could often be found in the jungles of Chult. Although most of them were solitary, and avoided contact, a few evil weretigers saw explorers as a kind of sport to hunt, which they did by posing as normal humans to lure people into their traps. This was seen as justified by them, as they believed it villainous for people to plunder their land.

Religion

Most evil weretigers worshiped Malar, god of the hunt.

Relations

Weretigers were treated in a friendly manner by most feline species, though were rarely found in the company of actual tigers.

This article uses material from the “Weretiger” article on the Forgotten Realms wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.