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Steam Mephit

Steam Mephit
Small Elemental, Typically Neutral Evil
Armor Class10
Hit Points21(6d6)
Speed30 ft, fly 30 ft
STR
5(-3)
DEX
11(+0)
CON
10(+0)
INT
11(+0)
WIS
10(+0)
CHA
12(+1)
Damage Immunitiesfire, poison
Condition Immunitiespoisoned
SensesDarkvision 60 ft, passive Perception 10
LanguagesAquan, Ignan
Challenge1/4( 50 XP) Proficiency Bonus+2

Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft, one target. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath (Recharge 6–6). The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Spellcasting. The mephit casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 11, +3 to hit with spell attacks):

1/day each: blur

Export

Steam mephits were mephits composed of water and fire. They left trails of hot water when they moved, and considered themselves the lords of all mephits.

History

In the ancient city of Cursrah, steam mephits used their special talents to help clear clogged drains in the city's sewer system.

This article uses material from the “Steam Mephit” article on the Forgotten Realms wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.