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Salamander

Salamander
Large Elemental, Typically Neutral Evil
Armor Class15(natural armor)
Hit Points90(12d10 + 24)
Speed30 ft
STR
18(+4)
DEX
14(+2)
CON
15(+2)
INT
11(+0)
WIS
10(+0)
CHA
12(+1)
Damage Vulnerabilitiescold
Damage Resistancesbludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunitiesfire
SensesDarkvision 60 ft, passive Perception 10
LanguagesIgnan
Challenge5( 1,800 XP) Proficiency Bonus+3

Heated Body. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

Heated Weapons. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

Actions

Multiattack. The salamander makes two attacks: one with its Spear and one with its tail.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft or range 20/60 ft, one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) fire damage, or 13 (2d8 + 4) piercing damage plus 3 (1d6) fire damage if used with two hands to make a melee attack.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft, one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.

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Salamanders were large elemental, reptilian humanoids. They were counted as serpentfolk by other Scaled Ones. Despite the names, salamanders were not related to frost salamanders.

Description

Salamanders were serpentine creatures with a humanoid torso, head, and arms, albeit with spines rising from their head, arms, and spine.

Personality

Salamanders tended to be greedy and cruel.

Combat

Salamanders often wielded spears. They used their tails to constrict their enemies. Their skin was so hot that even the merest touch caused burns.

Society

Salamanders had an excellent culture of metalsmithing and creating weapons that utilized the power of flame.

Salamanders formed feudal societies led by kings/queens and dukes/duchesses. Slaves and lesser elemental creatures made up the peasant class.

Ecology

Life Cycle

Salamanders reproduced asexually, producing a single larva every ten years. These larvae, called fire snakes, were small and unintelligent. Many went on to become the somewhat larger and more intelligent flamebrother salamanders, although others remained fire snakes for their entire lives. From there, some flamebrothers became average salamanders, and those few average salamanders that were lucky and powerful enough to survive a thousand years became noble salamanders.

Homelands

Salamanders originated on the Elemental Plane of Fire. A significant population of them migrated from the Plane of Fire via portals to the Firelands and the Peaks of Flame in Chult. These salamanders posed a threat to the Mines of Segol and the Hazur Mountains. In the same manner salamanders also settled the sun of Realmspace.

Relationships

The Blade Kingdoms were blessed with plumbing technology. The palaces and nobles' homes had intricate networks of copper plumbing set throughout and the hot water was generated via salamanders who stoked the boiler flames with coal and their own immense body heat. A group of salamanders lived in the Palace of Sumbria's higher floors and pumped hot water to the kitchens, council chambers and bedchambers.

This article uses material from the “Salamander” article on the Forgotten Realms wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.