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Hydra

Hydra
Huge Monstrosity, Unaligned
Armor Class15(natural armor)
Hit Points172(15d12 + 75)
Speed30 ft, swim 30 ft
STR
20(+5)
DEX
12(+1)
CON
20(+5)
INT
2(-4)
WIS
10(+0)
CHA
7(-2)
SkillsPerception +3
SensesDarkvision 60 ft, passive Perception 13
Languages
Challenge8( 3,900 XP) Proficiency Bonus+3

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.

Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Wakeful. While the hydra sleeps, at least one of its heads is awake.

Actions

Multiattack. The hydra makes as many bite attacks as it has heads.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft, one target. Hit: 10 (1d10 + 5) bludgeoning damage.

Export

A hydra was reptilian magical beast that had anywhere from five to twelve heads. And very rarely may even have up to fifty heads.

Behavior

A hydra was not very intelligent, about as much so as an animal. Hydras were usually neutral in alignment.

Combat

A hydra was an especially deadly monster, since every time a head was severed, two new ones grew in its place.

Sub-Species

A dwarf in battle with a hydra.

Cryohydra

A relative of the standard hydra that was able to breathe frost from its heads.

Duergahydra

A small, subterranean relative of the standard hydra that went extinct around 50 DR.

Lernaean hydra

A relative of the standard hydra, once considered the only variety that could regenerate lost heads.

Pyrohydra

A relative of the standard hydra that was able to breathe jets of fire.

Sea hydra

A rare aquatic offshoot of the standard hydra.

Ecology

A pregnant hydra preparing to give birth would build a nest for this purpose. It dug a pit beside a pond or body of water, then lined it with sticks and weeds.

Habitats

Hydras were typically found in the marshes of regions with a temperate climate.

Many hydras were known to inhabit the Forest of Wyrms. They also were quite common in the jungles of Chult.

Relationships

Some individuals of most types of hydras were servants of the dark Chultan demigod Eshowdow, and their appearance was considered a good omen by his followers.

Uses

The enterprising farmer and hydra-hunter Del Geery developed a number of useful agricultural products from the body parts of the hydra, as follows:

Hydra teeth could be used to fashion almost-unbreakable blades for hoes, plows, and saws.

A hydra's hide could be dried and made into warming covers for raspberries, blueberries, and strawberries maintaining the air around the plants at 70 °F (21 °C), extending the growing period deep into autumn. The hides broke down when the temperature dropped below freezing for two days in a row. Hydra hides were only effective on these three types of berry bush, not on people, beasts, or other plants.

Dried hydra tongues could be used to predict the weather when hung in the wind like a flag. If the tongue turned red, then the temperature was expected to rise by up to 10 °F (5.6 °C) in the next 24 hours. If the tongue turned green, then the temperature was likely to fall to freezing. If the tongue turned black, then rain was expected the following day.

Ground, powdered hydra bones were an excellent desiccant. Added to a small grain bin, a pound of ground bone would absorb all moisture and stop rot and mold.

A mixture of hydra fat and cornmeal made for an oddly useful rat poison. It was irresistible to rats, and they grew so fat they could hardly walk, and were easily caught or predated upon.

Finally, the head itself, when mounted on a pole in a field, would scare away birds and small mammals. It could be preserved for up to six months.

This article uses material from the “Hydra” article on the Forgotten Realms wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.