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Efreeti

Efreeti
Large Elemental, Typically Lawful Evil
Armor Class17(natural armor)
Hit Points200(16d10 + 112)
Speed40 ft, fly 60 ft
STR
22(+6)
DEX
12(+1)
CON
24(+7)
INT
16(+3)
WIS
15(+2)
CHA
16(+3)
Saving ThrowsInt +7, Wis +6, Cha +7
Damage Immunitiesfire
SensesDarkvision 120 ft, passive Perception 12
LanguagesIgnan
Challenge11( 7,200 XP) Proficiency Bonus+4

Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.

Actions

Multiattack. The efreeti makes two attacks with its Scimitar or two attacks with its Hurl Flame.

Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft, one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft, one target. Hit: 17 (5d6) fire damage.

Spellcasting. The efreeti casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):

At will: detect magic
3/day each: tongues, enlarge/reduce
1/day each: wall of fire, plane shift, major image, invisibility, gaseous form, conjure elemental (fire elemental only)

Export

Efreet were a type of genie native to the Elemental Plane of Fire. They were unpredictable creatures with fiery forms and spectacular magical powers.

Description

Efreet were humanoid in appearance. They were very tall, generally reaching heights of 12 feet (3.7 meters), and massive and solid, weighing 2,000 pounds (910 kilograms). They were well-muscled, and had red or black skin that was always burning. For this reason, many resembled devils and were often mistaken for them. Their bodies were supposedly composed of basalt, bronze, and solidified fire.

Abilities

Efreeti magic was comparable to that of other powerful creatures, such as demons and liches, and was quite versatile. One area in which it is preeminent was in magical weaponsmithing. Efreet were particularly renowned for their ability to create flaming weapons.

Personality

Efreet were cruel and self-serving. They all considered themselves to be of noble character and assumed grand titles to make themselves seem impressive.

Habitat

As water was to most life forms, heat was to efreet. Heat and flame sustained their bodies. For this reason, they tended to reside near fumaroles, volcanoes, and other large natural heat sources.

Efreet also inhabited the sun of Realmspace.

Relations

Fire elementals avoided the efreet if they could, fearing their oppression and opportunism. Djinn hated them, and there were numerous battles between the two genie races. Dao were tolerated by the efreet, whom they traded worked materials with in exchange for raw metals. Most other races were treated by the efreet as either servants or slaves.

Culture

Two related concepts, however, were foremost in the mind of an efreeti: honor and acquisition.

Efreeti names were also part of this concept. They were exceedingly long and contained history and respectful details of lineage. When interacting with lesser creatures, they would normally take on a simpler name.

It should also be noted that mages occasionally attempted to enslave efreet in order to harness their considerable power. Such binding, while of a very different nature than that involved in the binding of demons, was equally difficult, and just as likely to result in the wrath of the bound creature, should the attempt end in its escape. 

This article uses material from the “Efreeti” article on the Forgotten Realms wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.