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Theme
Colors
One-Trick Pony
Medium Beast, Typically Chaotic Evil
Armor Class11(natural armor)
Hit Points11(2d8 + 2)
Speed40 ft
STR
15(+2)
DEX
10(+0)
CON
13(+1)
INT
2(-4)
WIS
11(+0)
CHA
7(-2)
Sensespassive Perception 10
Languages
Challenge1/8( 25 XP) Proficiency Bonus+2
Actions

Kick. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Export

Increase the Challenge Rating of this creature to see what our editor can do!

A Super Powerful monster editor for D&D 5e

  • Increase or decrease the Challenge Rating of every creature
  • Edit the statistics of every creature inside the website
  • Generate NPC stat blocks and apply races, classes and templates with one click
  • Share your creations with the community

What's new

Plan B

Thursday, May 8 2025

After a lot of thought, I've decided to pause the Kickstarter campaign. I wasn't able to gather enough feedback to move forward with confidence, and that told me it's time to shift gears.

So here's Plan B: I'm going back to the core idea. I'll focus on rebuilding monstershuffler.com as quickly as possible to lay a solid foundation for everything else to come.

One key lesson I've learned: I can't (and shouldn't) try to do this alone. I'll be sharing updates more often and doing a better job of keeping you in the loop.

Thanks for sticking with me!

-Ismael

New NPC Generator & Kickstarter Campaign released!

Tuesday, April 22 2025

Announcing a Kickstarter Campaign for a complete Dungeon Master Toolkit

I've been waiting for this moment for two years: I can finally show you what's been on my mind all this time!

Check out the new NPC Generator I built: https://v2.monstershuffler.com. It serves three purposes:

  • It lets you create and roleplay NPCs mid-session in seconds, thanks to the new "prompt mode" and roleplay card, which includes voice examples, personality traits, and more.
  • It can inspire one-shot adventures or side quests by generating a mini-adventure based on the NPC's background and profession (or class).
  • Most importantly, it's a prototype that shows what I'm building: a complete toolkit for Dungeon Masters, one that expands on the spirit of Monstershuffler to help you create not just monsters, but entire adventures and campaigns.

I will build this new platform on five core principles:

  • Simple & Beautiful: use tools that are as easy to use as note-taking apps like Obsidian, with layouts as pretty as official D&D books.
  • Dynamic & Reusable: create content that adapts to any party level.
  • Usable Anywhere: have your content available anywhere on any device.
  • Share & Remix: publish your creations or integrate work from other DMs into your adventures.
  • Endless Inspiration: take advantage of generators to improvise and never run out of ideas.

Visit https://v2.monstershuffler.com to see the full project description and try the playable NPC Generator prototype.

And if you're excited about this, head over to the Kickstarter pre-launch page and click “Notify me on launch” so you don't miss the early rewards and campaign-only deals.

If you have any questions, feel free to reach out at ismael@monstershuffler.com or post on our Reddit community page.

-Ismael

v2 Update: AI-generated adventures

Sunday, October 20 2024

Hello there,

We're almost there! I'm close to releasing a preview of the new NPC Generator. I've been working hard to make it the perfect tool for in-game-session improvisation, allowing Dungeon Masters to quickly come up with and roleplay unforgettable NPCs with unique personalities and appearances, all in just seconds. The Generator can also inspire you to create amazing side quests, which is what I'd like to show you today.

The generator uses a series of prompts sent to an AI to create a small adventure based on the life of the NPC you choose. While it's not session-ready yet, and will still require some writing skills on your part, the amount of inspiration it provides will blow your mind. Check out these four examples:

It's an incredible feature that will open up endless possibilities once the other tools are complete. I can't wait to make it available to you! But first, I need to work on the presentation pages for the rest of the website, so I can finally unveil what I've been envisioning over the past two years.

-Ismael

v2 Update: Layout Editor

Saturday, June 29 2024

Hello there,
Here's what I've been working on over the past few months: a layout editor for monsters' and NPCs' character sheets.

It's fully compatible with any device and screen size, and creates a monster sheet similar to the ones you see in the official D&D books.

With a few clicks, you can:

  • position backstory, stat block and image however you like;
  • upload an image for the monster or npc, and resize it to fit the page;
  • add borders (masks) to the image to make it look like it was painted on the page;
  • create tokens from the image. Positioning the token offers an additional benefit: when the screen resolution is too small, the image will adjust to ensure the part containing the token is always visible;
  • [tbd] generate a backstory with an AI (ChatGPT).

I'm currently working on a markdown editor for the backstory, aiming to make it as similar as possible to the markdown editor of Obsidian.md.

-Ismael

v2 Update: new logo, dice rolls

Tuesday, March 05 2024

Hello there,
Here's a quick update on the new version of Monstershuffler.

First of all, my wife and I are working on a new logo for the website. Check it out and let us know what you think!

A logo which is a cross between the letter M and a grinning evil face

The second update is DICE ROLLS! We're going to need them especially for the new combat manager tool I'm developing.

A preview of the new dice roll system
A preview of the new dice roll system

-Ismael

v2 Update: rebuilding the Stat Blocks

Wednesday, November 22 2023

Hello there,
It's finally time to rewrite the code that generates stat blocks!

One of the improvements you will see in this new version is the ability to change units of measurement, like switching between feet, "battle map squares", meters, etc. like in the image below.

The stat blocks with Speed shown in feet, squares, and meters

Do you need other units of measurement for length? As always, let me know in our subreddit.

-Ismael