Kick. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Increase the Challenge Rating of this creature to see what our editor can do!
A Super Powerful monster editor for D&D 5e
- Increase or decrease the Challenge Rating of every creature
- Edit the statistics of every creature inside the website
- Generate NPC stat blocks and apply races, classes and templates with one click
- Share your creations with the community
v2 Update: rebuilding the Stat Blocks
Wednesday, November 22 2023
It's finally time to rewrite the code that generates stat blocks!
One of the improvements you will see in this new version is the ability to change units of measurement, like switching between feet, "battle map squares", meters, etc. like in the image below.
Do you need other units of measurement for length? As always, let me know in our subreddit.
v2 Update: the new NPC Generator #2
Sunday, November 3 2023
last week I wrote about the NPC Generator I'm developing for the new version of Monstershuffler, and the concept of generating NPC "cards" one can use to improvise during game sessions.
However, the process of manually selecting an NPC's traits through a form can take some time, potentially disrupting the flow of your narration and your players' immersion.
Another problem I had during my game sessions was switching between multiple NPCs in different scenarios, and I couldn't do it because I would keep forgetting their traits.
To address these two issues, I've come up with these possible solutions:
Instead of navigating a form, you can type your choices directly into a text field and press Enter. You can type for instance:
human barbarian cr 2
It takes you 5 seconds to write that, instead of the average 30 it would have took you if you had to find those keywords in the form.
Prompt mode recognizes the following keywords:
- races, classes, and their variants (like subraces and class archetypes)
- backgrounds (formerly professions, like "guard" or "innkeeper")
- pronouns ("male", "female", "nonbinary") for character descriptions
- alignments (e.g., "lawful", "evil")
- - challenge rating (e.g., "cr 2")
Clicking on an NPC card does two things:
- you'll be able to see their stat block and possibly their backstory
- you'll add the NPC to a list on the page, as a 'bit'—a mini-card that reveals the full NPC card upon hover. This allows for quick character switches, enhancing narrative immersion.
Here's an image of the Prompt mode and NPC bits in action:
Do you think this will be enough to reliably generate NPCs during your game sessions? Are there any other features you might find useful that we could add? Let me know in our subreddit.
v2 Update: the new NPC Generator #1
Friday, October 27 2023
Greetings World Builders,
I'm thrilled to unveil a sneak peek of the enhanced NPC (Non Player Characters) Generator for Monstershuffler v2.
In my ongoing mission to better serve the Dungeon Masters out there (including myself)
who rely on such tools to improvise during game sessions, I've introduced a few key changes
that I hope you'll love.
The first thing you'll notice from the images below is that, in this new version, the "Generate" button now creates 4 NPC cards, or previews, instead of the single stat block of the earlier versions. Dungeon Masters can then choose the NPC that resonates with them, and a new section will appear with the NPC's dynamic stat block as usual, plus an AI-generated backstory (more on this on the next updates).
Each NPC card offers a glimpse into the essence of the character:
- a compelling 'story hook'
- age and alignment
- a distinctive personality trait
- last but not least, a voice sample
The voice sample is just a piece of audio taken from a very famous movie, tv series, etc., presenting you with a tonal reference from acclaimed performances. Who can forget Arnold Schwarzenegger's unmistakable intonation in The Terminator? Adopting such recognizable vocal quirks can empower DMs to roleplay freshly generated characters with ease and authenticity. By pairing this voice reference with the other traits, DMs can render NPCs that are both engaging and memorable.
With these new features, my hope is that Dungeon Masters will surprise and captivate their players with a diverse cast of characters, all conjured in mere seconds.
GIEF SUGGESTIONS PLZ
Thursday, 6 July 2023
As you may have read already, I'm slowly rebuilding the website in my free time during the weekends. It's going to take a while, but it's a wonderful opportunity to improve what's already present in the current version and add new features.
Those of you who have been using the website for a while probably have a few ideas on how to improve it. Maybe there's a feature or a super cool idea you'd like to see implemented, or maybe you've simply found a stinky bug that needs to be fixed.
A couple more weeks and I should be able to post more "visual stuff" about the new version of the website, since I've been mostly working on boring database and server stuff so far.
Keep challenging your players and make their characters suffer as usual, and see you soon!